The Silver Knights is a company specializing in theatrical medieval jousting, stage combat, and equestrian martial arts. We are dedicated to providing the highest quality shows for our audiences and clients. While we specialize in full joust shows, we can provide characters ( Knights, Pirates, etc.) for corporate events, birthday parties, weddings or anything else you can dream up.
The Silver Knights Full Contact Joust consists of our knights going head to head against one another. Shattering lances, sword fights on horseback and knights unhorsed with dramatic falls to the cheers and gasps of the crowd are the Silver Knights’ meat and mead!
The Silver Knights' show is based a Championship Tourney at the end of a long season of jousting in which two (or four) Knights are the last contenders. The stakes and rivalries are high, but honor and chivalry prevail and the best knight wins!
When not at war, knights and horsemen of the Middle Ages would hone there skills with games and competition. Since a Knight was expected to be of noble bearing many of these games consisted of events that simulated hunting dangerous game such as wild boar.
The Silver Knights are no different, and always trying to best each other at these basic training exercises that medieval Knights trained with. The Skill at Arms Show is a contest of skill at arms and horsemanship. As it is an actual competition, and since each equestrian wants to be the best, one never knows who will win the Gaming Joust from show to show.
In addition to the highest quality joust show available, the Silver Knights offer a variety of services including stellar and exciting fight choreography. Staged fights should be flashy, dramatic, and look absolutely deadly to the audience, while being completely safe for the combatants. Our fighters have years of training in all manner of medieval weapons and armour.
Our combatants can provide safe dynamic fights to fit any scenario. From the barbarian wielding a great axe, to the knight fighting with longsword and shield, or the rogue parrying and thrusting with rapier and dagger.
A timed event, each knight must hit a series of targets with various weapons while guiding their horses at speed through an obstacle course consisting of several of the below games.
The Quintain is divided into two different games for two different reasons and effects. They are both played to show the jouster's ability to strike their opponent's shield. The jouster needs a steady hands and a steady mount. Either version requires a heavy, full contact lance.
The "Standing Quintain" is a heavy structure with a full-sized shield attached that takes a goodly amount of force to topple over. This demonstrates the power of a jouster's hits and the steadiness of the horse knocking something over that large. A steady canter is better than a breakneck gallop in this event. Usually two Standing Quintains are set up in a row. A point is awarded for each Quintain toppled.
The "Spinning Quintain" consists of a small shield about half the size of a normal shield mounted on a rotating arm on a sturdy base. Opposite the shield is a padded sack. The object is hit the shield at a fast pace to avoid the sack as it swing around. If the jouster is too slow the sack will hit him or her in the back. For every revolution the shield makes a point is awarded. Negative points are awarded for being hit with the sack.
BEHEADING THE ENEMY
Two rows of poles are set up 20' apart with a cabbage or equally innocent vegetables atop it. The equestrian must weave his or her horse through the poles at a canter, chopping the “heads” from their “necks”. A variant of this game is included in the “Gauntlet" where the rider races between two lines of poles slaying produce and spearing the last upon the tip of his or her sword. For economical purposes, SKP makes a terrific coleslaw, if you don't mind a little dirt in it.
Another game that is included in the “Gauntlet”, colored paper plates are glued together with confetti inside, and then mounted on poles. The riders canter by smashing the plates and spraying biodegradable confetti everywhere. Points are awarded for each plate broken, half points for plates hit but not broken.
TILTING AT THE RINGS
Using a 'ring-lance' (a light lance that tapers to a point) the rider canters down a line of stanchions with streamered rings hanging below. The rings vary in size from 5" to 2" in diameter. A point is awarded for each ring captured.
Horse and rider run the length of the joust field as squires toss large, brightly colored rings into the air for them to catch on their ring-lances. This is a game of timing and skill for both the rider and the squire on the ground. Points are awarded for each ring caught.
Three or four hay bales (representing wild swine) are laid out on the ground around the joust field. The rider starts with a number of javelins equal to the hay bales and must ride his or her horse at a canter past these and throw a javelin into each. Points are awarded for each "boar" speared. A variant of this is that one rider drags a burlap sack stuffed with hay at least 3 horse-lengths behind him. His opponent must chase him throwing javelins at the running boar. Points are awarded to the hunter for each javelin that hits, whereas points are awarded to his opponent if the boar survives.
CAPTURE THE FLAG
The rider must grab a flag from a low stand as he or she gallops past. Points are awarded for success, and deducted for failure.
The Silver Knights' first concern in creating a show is safety. Safety for our horses, our audience and our members.
For every minute of fight or contact joust you see there is approximately 6-8 hours of rehearsal. These may look like wild, full speed fights but the time we take ensures the safety of our teammates and the quality of show we provide for our clients. If the audience does not think we are actually trying to kill each other, then we are not doing our job.
THE SILVER KNIGHTS COMMITMENT TO SAFETY
For more pics and news click on the Facebook icon!